The Masons

The Masons are Villagers who, on the first night, wake up and identify each other as Villagers. At least 2 Masons role cards must be dealt out for the Masons to be effective.

The Masons tilts the Balance against the Werewolves. Because the Masons are aware of each other's identities, they won't vote to lynch each other reducing the chances of killing Villagers.

The Mason Variations

 * The Masons aren't allowed to reveal their identity to other players. If they do they Moderator declares them dead. On occasion a player at the table will start getting everyone to say something like "I am a Mason", in an attempt to reveal the identities of the actual Masons. In this case the Masons are allowed to do whatever it takes to protect their identity without fear of reprisal.
 * If the Guard, Witch or other player uses their ability to directly save the life of a Mason that player will become a Mason during the last part of the night phase. The Moderator will wake up that player and all of the Masons, so they may identify each other. At the Moderator's discretion the Masons are allowed to wake up during that player's phase each night.