The Cult Leader

The Cult Leader is part of their own team. They can choose a player each night to recruit. Recruited players learn the identity of each other as cultists, but not the identity of the Cult Leader or what if any special roles they had beforehand. Any characters with special abilities are immune to recruitment.

The Cultists win if all remaining players are Cultists. If the Cult Leader is killed then the Cultists are told and their victory conditions and roles return to normal.

Balance changes radically against both the Villagers and the Werewolves as a third team is added. Not recommended in a game containing many novice players.

The Cult Leader Variations

 * The Seer can spot Cult Members. The Moderator must come up with a hand gesture for Cultists.
 * Special characters aren't immune to recruitment.